# IncludeLibraryAssets

> The exported package will include all library assets, ie. the project settings located in the Library folder of the project.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
IncludeLibraryAssets = 8
```

### Remarks

This is useful for exporting an entire project in a single unitypackage:
