# activePlayModeTint

> The tint color that is currently applied the editor UI.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static Color activePlayModeTint { get; }
```

### Remarks

Returns [Color.white](/engine/6000.0/script-reference/unityengine/color/white.md) when in Edit Mode, and the user-configured Play Mode tint color when in Play Mode. Multiply this color against your custom editor UI colors to make them visually consistent with the standard Unity editor UI.
