# SetPlatformSettings(string, string, string, string)

> Set platform specifc Editor setting.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static void SetPlatformSettings(string buildTargetGroup, string buildTarget, string name, string value)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the setting.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Setting value.
