# exportAsGoogleAndroidProject

> Export Android Project for use with Android Studio/Gradle.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool exportAsGoogleAndroidProject { get; set; }
```

### Remarks

Best combined with Split Application Binary to ensure Streaming Assets are not compressed when building the final application. You can also set this property in the Unity Editor using the [Export Project](/engine/6000.0/manual/platform-specific/android/building-and-delivering/build-settings.md) setting on the **Build Profiles** window for Android.
