# activeBuildTarget

> The currently active build target.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static BuildTarget activeBuildTarget { get; }
```

### Remarks

**Note:** If you are writing an importer, you must use [AssetImportContext.selectedBuildTarget](/engine/6000.0/script-reference/unityeditor/assetimporters/assetimportcontext/selectedbuildtarget.md).
