# EditorSkin

> Enum that selects which skin to return from EditorGUIUtility.GetBuiltinSkin.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public enum EditorSkin
```

## Fields

| Value                                                                            | Description                    |
| -------------------------------------------------------------------------------- | ------------------------------ |
| [Game](/engine/6000.0/script-reference/unityeditor/editorskin/game.md)           | The skin used for game views.  |
| [Inspector](/engine/6000.0/script-reference/unityeditor/editorskin/inspector.md) | The skin used for inspectors.  |
| [Scene](/engine/6000.0/script-reference/unityeditor/editorskin/scene.md)         | The skin used for Scene views. |
