# shadowmaskStitching

> Apply seam stitching to Shadowmask Lightmaps.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool shadowmaskStitching { get; set; }
```

### Remarks

If you enable **Stitch Seams** in a Mesh Renderer component, Unity automatically enables seam stitching in shadow mask lightmap textures for that renderer.
