# serializeInlineMappingsOnOneLine

> Forces Unity to write references and similar YAML structures on one line, which reduces version control noise.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool serializeInlineMappingsOnOneLine { get; set; }
```

### Remarks

When Unity reaches a line length of 80 characters it attempts to split the [YAML](/engine/6000.0/manual/working-with-scenes/text-scene-format/format-description.md) data over multiple lines. To avoid unwanted version control changes, this setting forces Unity to ignore the 80 character check. Note: The Project Setting menu refers to this setting as **Reduce version control noise**.

**Without setting**

`m_MySerializedAssetReference: {fileID: 10304, guid: a2eb3ee376dd24a4f9221a30765d895b,`

`type: 3}`

**With setting**

`m_MySerializedAssetReference: {fileID: 10304, guid: a2eb3ee376dd24a4f9221a30765d895b, type: 3}`
