# SpaceParenthesis

> Adds a space and a number in parenthesis to the name of an instantiated or duplicated GameObject ("Prefab (1)").

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
SpaceParenthesis = 0
```

### Remarks

When a GameObject is duplicated or instantiated, Unity copies the original GameObject's name and adds a space and a successive number in parenthesis to it, for example, "Prefab (1)".

Additional Resources: [EditorSettings.gameObjectNamingScheme](/engine/6000.0/script-reference/unityeditor/editorsettings/gameobjectnamingscheme.md), [EditorSettings.gameObjectNamingDigits](/engine/6000.0/script-reference/unityeditor/editorsettings/gameobjectnamingdigits.md).
