# gameObjectNamingDigits

> Indicates the amount of digits to use for the numbers in a duplicated GameoObject's name.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static int gameObjectNamingDigits { get; set; }
```

### Remarks

By default, Unity adds successive numbers to a duplicated GameObject's name. gameObjectNamingDigits sets the minimum amount of digits in the numbers.

For example, setting [EditorSettings.gameObjectNamingDigits](/engine/6000.0/script-reference/unityeditor/editorsettings/gameobjectnamingdigits.md) to 3 results in instances of "Prefab" being named "Prefab (001)", "Prefab (002)" and so on.

Additional Resources: [EditorSettings.NamingScheme](/engine/6000.0/script-reference/unityeditor/editorsettings/namingscheme.md), [EditorSettings.gameObjectNamingScheme](/engine/6000.0/script-reference/unityeditor/editorsettings/gameobjectnamingscheme.md), [EditorSettings.assetNamingUsesSpace](/engine/6000.0/script-reference/unityeditor/editorsettings/assetnamingusesspace.md).
