# cachingShaderPreprocessor

> This property is now obsolete. Unity always uses the Caching Shader Preprocessor.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool cachingShaderPreprocessor { get; set; }
```

### Remarks

Additional Resources: The Caching Shader Preprocessor
