# QueueGameViewInputEvent(Event)

> Send an input event into the game.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static void QueueGameViewInputEvent(Event evt)
```

### Parameters

**** (\[Event]\(/engine/6000.0/script-reference/unityengine/event)):&#x20;
