# labelWidth

> The width in pixels reserved for labels of Editor GUI controls.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static float labelWidth { get; set; }
```

### Remarks

Editor GUI controls have a certain width allocated for labels. This width can be changed by setting labelWidth to a different value. Setting it to 0 will reset the label width to the default value. The default value can vary, for example depending on the width of the Inspector window.
