# GetBuiltinSkin(EditorSkin)

> Get one of the built-in GUI skins, which can be the game view, inspector or Scene view skin as chosen by the parameter.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static GUISkin GetBuiltinSkin(EditorSkin skin)
```

### Parameters

**** (\[EditorSkin]\(/engine/6000.0/script-reference/unityeditor/editorskin)):&#x20;

### Returns

| Type                                                              | Description |
| ----------------------------------------------------------------- | ----------- |
| [GUISkin](/engine/6000.0/script-reference/unityengine/guiskin.md) |             |
