HorizontalScope
Create a new HorizontalScope and begin the corresponding horizontal group.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Constructor
- Namespace: UnityEditor
- Assembly: UnityEditor
HorizontalScope(GUILayoutOption[])
Create a new HorizontalScope and begin the corresponding horizontal group.
public HorizontalScope(params GUILayoutOption[] options)
Parameters
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
HorizontalScope(GUIStyle, GUILayoutOption[])
Create a new HorizontalScope and begin the corresponding horizontal group.
public HorizontalScope(GUIStyle style, params GUILayoutOption[] options)
Parameters
The style to use for background image and padding values. If left out, the background is transparent.
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.