# FadeGroupScope(float)

> Create a new FadeGroupScope and begin the corresponding group.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public FadeGroupScope(float value)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): A value between 0 and 1, 0 being hidden, and 1 being fully visible.
