# EndBuildTargetSelectionGrouping()

> Close a group started with BeginBuildTargetSelectionGrouping.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static void EndBuildTargetSelectionGrouping()
```

### Remarks

See Also: [EditorGUILayout.BeginBuildTargetSelectionGrouping](/engine/6000.0/script-reference/unityeditor/editorguilayout/beginbuildtargetselectiongrouping.md).

![BuildTargetGroupExampleExtended (EndBuildTargetSelectionGrouping())](/api/media?file=/engine/6000.0/media/images/BuildTargetGroupExampleExtended.png)

*Build Target Selection Group*

### Examples

```csharp
using UnityEditor;

public class BuildTargetGroupExample : EditorWindow
{
    [MenuItem("Examples/Begin-End BuildTarget Grouping")]
    static void Init()
    {
        BuildTargetGroupExample window =
            (BuildTargetGroupExample)EditorWindow.GetWindow(typeof(BuildTargetGroupExample), true,
                "My Custom Editor Window");
        window.Show();
    }

    void OnGUI()
    {
        BuildTargetGroup selectedBuildTargetGroup = EditorGUILayout.BeginBuildTargetSelectionGrouping();
        if (selectedBuildTargetGroup == BuildTargetGroup.Android)
        {
            EditorGUILayout.LabelField("Android specific things");
        }

        if (selectedBuildTargetGroup == BuildTargetGroup.Standalone)
        {
            EditorGUILayout.LabelField("Standalone specific things");
        }

        EditorGUILayout.EndBuildTargetSelectionGrouping();
    }
}
```
