# DelayedIntField

> Make a delayed text field for entering integers.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## DelayedIntField(int, GUILayoutOption\[])

Make a delayed text field for entering integers.

```csharp
public static int DelayedIntField(int value, params GUILayoutOption[] options)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The value to edit.**** (\[GUILayoutOption\[]]\(/engine/6000.0/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.0/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.0/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.0/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.0/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.0/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.0/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.0/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.0/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                       | Description                                                                                                                                           |
| ---------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the int field. |

### Remarks

Similar to [EditorGUILayout.IntField](/engine/6000.0/script-reference/unityeditor/editorguilayout/intfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the int field.

## DelayedIntField(int, GUIStyle, GUILayoutOption\[])

Make a delayed text field for entering integers.

```csharp
public static int DelayedIntField(int value, GUIStyle style, params GUILayoutOption[] options)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The value to edit.**** (\[GUIStyle]\(/engine/6000.0/script-reference/unityengine/guistyle)): Optional [GUIStyle](/engine/6000.0/script-reference/unityengine/guistyle.md).**** (\[GUILayoutOption\[]]\(/engine/6000.0/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.0/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.0/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.0/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.0/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.0/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.0/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.0/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.0/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                       | Description                                                                                                                                           |
| ---------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the int field. |

### Remarks

Similar to [EditorGUILayout.IntField](/engine/6000.0/script-reference/unityeditor/editorguilayout/intfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the int field.

## DelayedIntField(string, int, GUILayoutOption\[])

Make a delayed text field for entering integers.

```csharp
public static int DelayedIntField(string label, int value, params GUILayoutOption[] options)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Optional label to display in front of the int field.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The value to edit.**** (\[GUILayoutOption\[]]\(/engine/6000.0/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.0/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.0/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.0/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.0/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.0/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.0/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.0/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.0/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                       | Description                                                                                                                                           |
| ---------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the int field. |

### Remarks

Similar to [EditorGUILayout.IntField](/engine/6000.0/script-reference/unityeditor/editorguilayout/intfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the int field.

## DelayedIntField(string, int, GUIStyle, GUILayoutOption\[])

Make a delayed text field for entering integers.

```csharp
public static int DelayedIntField(string label, int value, GUIStyle style, params GUILayoutOption[] options)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Optional label to display in front of the int field.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The value to edit.**** (\[GUIStyle]\(/engine/6000.0/script-reference/unityengine/guistyle)): Optional [GUIStyle](/engine/6000.0/script-reference/unityengine/guistyle.md).**** (\[GUILayoutOption\[]]\(/engine/6000.0/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.0/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.0/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.0/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.0/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.0/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.0/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.0/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.0/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                       | Description                                                                                                                                           |
| ---------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the int field. |

### Remarks

Similar to [EditorGUILayout.IntField](/engine/6000.0/script-reference/unityeditor/editorguilayout/intfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the int field.

## DelayedIntField(GUIContent, int, GUILayoutOption\[])

Make a delayed text field for entering integers.

```csharp
public static int DelayedIntField(GUIContent label, int value, params GUILayoutOption[] options)
```

### Parameters

**** (\[GUIContent]\(/engine/6000.0/script-reference/unityengine/guicontent)): Optional label to display in front of the int field.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The value to edit.**** (\[GUILayoutOption\[]]\(/engine/6000.0/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.0/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.0/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.0/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.0/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.0/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.0/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.0/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.0/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                       | Description                                                                                                                                           |
| ---------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the int field. |

### Remarks

Similar to [EditorGUILayout.IntField](/engine/6000.0/script-reference/unityeditor/editorguilayout/intfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the int field.

## DelayedIntField(GUIContent, int, GUIStyle, GUILayoutOption\[])

Make a delayed text field for entering integers.

```csharp
public static int DelayedIntField(GUIContent label, int value, GUIStyle style, params GUILayoutOption[] options)
```

### Parameters

**** (\[GUIContent]\(/engine/6000.0/script-reference/unityengine/guicontent)): Optional label to display in front of the int field.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The value to edit.**** (\[GUIStyle]\(/engine/6000.0/script-reference/unityengine/guistyle)): Optional [GUIStyle](/engine/6000.0/script-reference/unityengine/guistyle.md).**** (\[GUILayoutOption\[]]\(/engine/6000.0/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.0/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.0/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.0/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.0/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.0/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.0/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.0/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.0/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                       | Description                                                                                                                                           |
| ---------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the int field. |

### Remarks

Similar to [EditorGUILayout.IntField](/engine/6000.0/script-reference/unityeditor/editorguilayout/intfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the int field.

## DelayedIntField(SerializedProperty, GUILayoutOption\[])

Make a delayed text field for entering integers.

```csharp
public static void DelayedIntField(SerializedProperty property, params GUILayoutOption[] options)
```

### Parameters

**** (\[SerializedProperty]\(/engine/6000.0/script-reference/unityeditor/serializedproperty)): The int property to edit.**** (\[GUILayoutOption\[]]\(/engine/6000.0/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.0/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.0/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.0/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.0/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.0/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.0/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.0/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.0/script-reference/unityengine/guilayout/expandheight.md).

### Remarks

Similar to [EditorGUILayout.IntField](/engine/6000.0/script-reference/unityeditor/editorguilayout/intfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the int field.

## DelayedIntField(SerializedProperty, GUIContent, GUILayoutOption\[])

Make a delayed text field for entering integers.

```csharp
public static void DelayedIntField(SerializedProperty property, GUIContent label, params GUILayoutOption[] options)
```

### Parameters

**** (\[SerializedProperty]\(/engine/6000.0/script-reference/unityeditor/serializedproperty)): The int property to edit.**** (\[GUIContent]\(/engine/6000.0/script-reference/unityengine/guicontent)): Optional label to display in front of the int field. Pass [GUIContent.none](/engine/6000.0/script-reference/unityengine/guicontent/none.md) to hide label.**** (\[GUILayoutOption\[]]\(/engine/6000.0/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.0/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.0/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.0/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.0/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.0/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.0/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.0/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.0/script-reference/unityengine/guilayout/expandheight.md).

### Remarks

Similar to [EditorGUILayout.IntField](/engine/6000.0/script-reference/unityeditor/editorguilayout/intfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the int field.
