# MixedValueScope(bool)

> Creates a new EditorGUI.MixedValueScope that determines the start of the group of mixed value controls.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public MixedValueScope(bool newMixedValue)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): When you set this value to `true`, each control inside the group can show a dash (-) if selected objects have different values.

### Remarks

Additional Resources: [EditorGUI.showMixedValue](/engine/6000.0/script-reference/unityeditor/editorgui/showmixedvalue.md).
