MixedValueScope(bool)
Creates a new EditorGUI.MixedValueScope that determines the start of the group of mixed value controls.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Constructor
- Namespace: UnityEditor
- Assembly: UnityEditor
public MixedValueScope(bool newMixedValue)
Parameters
When you set this value to , each control inside the group can show a dash (-) if selected objects have different values.
trueRemarks
Additional Resources: EditorGUI.showMixedValue.