# EditorGUI.DisabledGroupScope

> Create a group of controls that can be disabled.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor
* **Inherits from:** Scope
* **Implements:** [IDisposable](https://learn.microsoft.com/dotnet/api/system.idisposable)

```csharp
public class EditorGUI.DisabledGroupScope : GUI.Scope, IDisposable
```

## Remarks

If disabled is true, the controls inside the group will be disabled. If false, the enabled/disabled state will not be changed.

The group cannot be used to enable controls that would otherwise be disabled to begin with. The groups can be nested and the controls within a child group will be disabled both if that child group is itself disabled or if a parent group is.

Note: For memory efficiency, the use of struct [EditorGUI.DisabledScope](/engine/6000.0/script-reference/unityeditor/editorgui/disabledscope.md) is preferred over class EditorGUI.DisabledGroupScope.  Please refer to the [EditorGUI.DisabledScope](/engine/6000.0/script-reference/unityeditor/editorgui/disabledscope.md) documentation for more information.

## Examples

```csharp
using UnityEngine;
using UnityEditor;

public class ExampleClass : MonoBehaviour
{
    bool canJump = false;
    float jumpHeight = 0f;

    void Example()
    {
        canJump = EditorGUILayout.Toggle("Can Jump", canJump);

        // Disable the jumping height control if canJump is false:
        EditorGUI.BeginDisabledGroup(canJump == false);
        jumpHeight = EditorGUILayout.FloatField("Jump Height", jumpHeight);
        EditorGUI.EndDisabledGroup();
    }
}
```

## Constructors

| Constructor                                                                                                            | Description                                                        |
| ---------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------ |
| [DisabledGroupScope(System.Boolean)](/engine/6000.0/script-reference/unityeditor/editorgui/disabledgroupscope/ctor.md) | Create a new DisabledGroupScope and begin the corresponding group. |
