# UseParallelAssetBundleBuilding

> Enables multi-process AssetBundle building. Additional Resources: BuildPipeline.BuildAssetBundles

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool UseParallelAssetBundleBuilding { get; set; }
```
