# delayCall

> Delegate which is called once after all inspectors update.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static EditorApplication.CallbackFunction delayCall
```

### Remarks

Add functions to this delegate in order to delay their execution until after inspectors have updated. Each function is only executed once after it is added.
