# applicationPath

> Gets the path to the Unity Editor application. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static string applicationPath { get; }
```

### Remarks

The path to the Unity Editor can vary depending on your configuration. If you installed the 2021.3 Editor from the Hub on Windows, you might have a path like this: `C:/Program Files/Unity/Hub/Editor/2021.3.10f1/Editor/Unity.exe`. Additional Resources: [EditorApplication.applicationContentsPath](/engine/6000.0/script-reference/unityeditor/editorapplication/applicationcontentspath.md).

### Examples

```csharp
// Display file system location where the Unity
// executable is stored.

using UnityEditor;
using UnityEngine;

public class ApplicationPathExample
{
    // Create a menu item called "Location of Unity application" in the "Examples" Menu. 
    // In the Editor, click on "Location of Unity Application" in the menu to display the path to the Unity executable in the Console.
    [MenuItem("Examples/Location of Unity application")]
    static void AppPath()
    {
        Debug.Log(EditorApplication.applicationPath);
    }
}
```
