# activeElapsedTime

> The total time, in milliseconds, that the user interacted with the Editor since the beginning of the current session.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static long activeElapsedTime { get; }
```

### Remarks

Interaction includes mouse movement, mouse clicks, and keyboard input while the Unity Editor has focus.
