# DrawFoldoutInspector(Object, ref Editor)

> Draws the inspector GUI with a foldout header for target.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## DrawFoldoutInspector(Object, Editor)

```csharp
public static void DrawFoldoutInspector(Object target, ref Editor editor)
```

### Parameters

**** (\[Object]\(/engine/6000.0/script-reference/unityengine/object)): The object to display the Inspector for.**** (\[Editor]\(/engine/6000.0/script-reference/unityeditor/editor)): The reference to a variable of type [Editor](/engine/6000.0/script-reference/unityeditor/editor.md).

### Remarks

Unity tracks the fold status for each different object type. Unity caches the created Editor object in the editor variable, eliminating the need to create it repeatedly. Make sure to destroy the Editor object using [Object.DestroyImmediate](/engine/6000.0/script-reference/unityengine/object/destroyimmediate.md) after you have finished using it.
