# CreateInspectorGUI()

> Implement this method to make a custom UIElements inspector.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public virtual VisualElement CreateInspectorGUI()
```

### Returns

| Type                                                                                     | Description |
| ---------------------------------------------------------------------------------------- | ----------- |
| [VisualElement](/engine/6000.0/script-reference/unityengine/uielements/visualelement.md) |             |

### Remarks

Inside this method, you can create your own custom UIElements inspector for a specific object class.

**Note:** This function has to be overridden in order to work.

The example below shows how to use `override` to create a custom label.

### Examples

```csharp
using UnityEngine;
using System.Collections;
using UnityEditor;

// Creates a custom Label on the inspector for all the scripts named ScriptName
// Make sure you have a ScriptName script in your
// project, else this will not work.
[CustomEditor(typeof(ScriptName))]
public class TestOnInspector : Editor
{
    public override VisualElement CreateInspectorGUI()
    {
        return new Label("This is a Label in a Custom Editor");
    }
}
```
