# RenderPaths

> The camera is set to draw color coded render paths.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
RenderPaths = 4
```

### Remarks

GameObjects are colored blue for deferred shading, yellow for forward and red for legacy vertexlit.
