# DragAndDrop.SceneDropHandler

> Handler for the Scene.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public delegate DragAndDropVisualMode DragAndDrop.SceneDropHandler(Object dropUpon, Vector3 worldPosition, Vector2 viewportPosition, Transform parentForDraggedObjects, bool perform)
```
