# DestroyAssetObjectEventArgs(GUID, int, Scene)

> Constructs a new instance.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public DestroyAssetObjectEventArgs(GUID guid, int instanceId, Scene scene)
```

### Parameters

**** (GUID): The GUID of the removed asset.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The instance ID of the modified asset.**** (\[Scene]\(/engine/6000.0/script-reference/unityengine/scenemanagement/scene)): The [Scene](/engine/6000.0/script-reference/unityeditor/searchservice/scene.md) that contained the asset.
