# CreatePropertyGUI()

> Override this method to make your own GUI for the property based on UIElements.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public virtual VisualElement CreatePropertyGUI()
```

### Returns

| Type                                                                                     | Description |
| ---------------------------------------------------------------------------------------- | ----------- |
| [VisualElement](/engine/6000.0/script-reference/unityengine/uielements/visualelement.md) |             |
