# GetPrecompiledAssemblyPaths(PrecompiledAssemblySources)

> Returns the paths to the precompiled assemblies which are included when building editor assemblies and match any of the given PrecompiledAssemblySources.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Compilation](/engine/6000.0/script-reference/unityeditor/compilation.md)
* **Assembly:** UnityEditor

```csharp
public static string[] GetPrecompiledAssemblyPaths(CompilationPipeline.PrecompiledAssemblySources precompiledAssemblySources)
```

### Parameters

**** (\[PrecompiledAssemblySources]\(/engine/6000.0/script-reference/unityeditor/compilation/compilationpipeline/precompiledassemblysources)): Determines which assembly paths will be returned.

### Returns

| Type                                                               | Description                                  |
| ------------------------------------------------------------------ | -------------------------------------------- |
| [string\[\]](https://learn.microsoft.com/dotnet/api/system.string) | An array of paths to precompiled assemblies. |
