# None

> No Mask. All the animation will be imported.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
None = 3
```

### Remarks

Use this option if you do not require a mask. Additional Resources: [ModelImporterClipAnimation.maskType](/engine/6000.0/script-reference/unityeditor/modelimporterclipanimation/masktype.md).
