# CopyFromOther

> Use a mask from your project to specify which transforms animation should be imported.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
CopyFromOther = 1
```

### Remarks

Additional Resources: [ModelImporterClipAnimation.maskType](/engine/6000.0/script-reference/unityeditor/modelimporterclipanimation/masktype.md).
