# ClipAnimationMaskType

> AnimationClip mask options for ModelImporterClipAnimation.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public enum ClipAnimationMaskType
```

## Remarks

Mask can be used to specify which transforms animation should be imported when generating the clip. Additional Resources: [ModelImporterClipAnimation.maskType](/engine/6000.0/script-reference/unityeditor/modelimporterclipanimation/masktype.md).

## Fields

| Value                                                                                                           | Description                                                                            |
| --------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------- |
| [CopyFromOther](/engine/6000.0/script-reference/unityeditor/clipanimationmasktype/copyfromother.md)             | Use a mask from your project to specify which transforms animation should be imported. |
| [CreateFromThisModel](/engine/6000.0/script-reference/unityeditor/clipanimationmasktype/createfromthismodel.md) | A mask containing all the transform in the file will be created internally.            |
| [None](/engine/6000.0/script-reference/unityeditor/clipanimationmasktype/none.md)                               | No Mask. All the animation will be imported.                                           |
