# ChangeSceneEventArgs(Scene)

> Constructs a new instance.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public ChangeSceneEventArgs(Scene scene)
```

### Parameters

**** (\[Scene]\(/engine/6000.0/script-reference/unityengine/scenemanagement/scene)): The [Scene](/engine/6000.0/script-reference/unityeditor/searchservice/scene.md) that was changed.
