# DidReloadScripts

> DidReloadScripts attribute.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.Callbacks](/engine/6000.0/script-reference/unityeditor/callbacks.md)
* **Assembly:** UnityEditor

## DidReloadScripts()

DidReloadScripts attribute.

```csharp
public DidReloadScripts()
```

### Remarks

The callbackOrder parameter determines the order in which the DidReloadScripts notifications will occur. Lower numbers will report earlier than higher numbers and Unity's internal processing has an order value of zero.

## DidReloadScripts(int)

DidReloadScripts attribute.

```csharp
public DidReloadScripts(int callbackOrder)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Order in which separate attributes will be processed.

### Remarks

The callbackOrder parameter determines the order in which the DidReloadScripts notifications will occur. Lower numbers will report earlier than higher numbers and Unity's internal processing has an order value of zero.
