# StandaloneOSX

> Build a macOS standalone.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
StandaloneOSX = 2
```

### Remarks

Use [PlayerSettings.SetArchitecture](/engine/6000.0/script-reference/unityeditor/playersettings/setarchitecture.md) to specify which architecture to build (Intel, ARM or Universal).

Additional Resources: [BuildPipeline.BuildPlayer](/engine/6000.0/script-reference/unityeditor/buildpipeline/buildplayer.md).
