# target

> The BuildTarget to build.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public BuildTarget target { readonly get; set; }
```

### Remarks

Additional Resources: [EditorUserBuildSettings.activeBuildTarget](/engine/6000.0/script-reference/unityeditor/editoruserbuildsettings/activebuildtarget.md).
