# GetPlaybackEngineDirectory

> Returns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## GetPlaybackEngineDirectory(BuildTarget, BuildOptions)

Returns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer.

```csharp
public static string GetPlaybackEngineDirectory(BuildTarget target, BuildOptions options)
```

### Parameters

**** (\[BuildTarget]\(/engine/6000.0/script-reference/unityeditor/buildtarget)): Build target.**** (\[BuildOptions]\(/engine/6000.0/script-reference/unityeditor/buildoptions)): Build options.

### Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |

### Remarks

In some cases the player directory path can be affected by [BuildOptions.Development](/engine/6000.0/script-reference/unityeditor/buildoptions/development.md).

## GetPlaybackEngineDirectory(BuildTargetGroup, BuildTarget, BuildOptions)

Returns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer.

```csharp
public static string GetPlaybackEngineDirectory(BuildTargetGroup buildTargetGroup, BuildTarget target, BuildOptions options)
```

### Parameters

**** (\[BuildTargetGroup]\(/engine/6000.0/script-reference/unityeditor/buildtargetgroup)): Build target group.**** (\[BuildTarget]\(/engine/6000.0/script-reference/unityeditor/buildtarget)): Build target.**** (\[BuildOptions]\(/engine/6000.0/script-reference/unityeditor/buildoptions)): Build options.

### Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |

### Remarks

In some cases the player directory path can be affected by [BuildOptions.Development](/engine/6000.0/script-reference/unityeditor/buildoptions/development.md).
