# GetCRCForAssetBundle(string, out uint)

> Extract the crc checksum for the given AssetBundle.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## GetCRCForAssetBundle(string, uint)

```csharp
public static bool GetCRCForAssetBundle(string targetPath, out uint crc)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
