# BuildStreamedSceneAssetBundle

> Obsolete method.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## BuildStreamedSceneAssetBundle(string\[], string, BuildTarget, BuildOptions)

Obsolete method.

> **Warning:**
>
> **Removed.** BuildStreamedSceneAssetBundle has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.

```csharp
public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target, BuildOptions options)
```

### Parameters

**** (\[string\[]]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[BuildTarget]\(/engine/6000.0/script-reference/unityeditor/buildtarget)): **** (\[BuildOptions]\(/engine/6000.0/script-reference/unityeditor/buildoptions)):&#x20;

### Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |

### Remarks

This method is obsolete.  Ability to build AssetBundles containing scenes is supported by [BuildPipeline.BuildAssetBundles](/engine/6000.0/script-reference/unityeditor/buildpipeline/buildassetbundles.md).

## BuildStreamedSceneAssetBundle(string\[], string, BuildTarget)

Obsolete method.

> **Warning:**
>
> **Removed.** BuildStreamedSceneAssetBundle has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.

```csharp
public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target)
```

### Parameters

**** (\[string\[]]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[BuildTarget]\(/engine/6000.0/script-reference/unityeditor/buildtarget)):&#x20;

### Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |

### Remarks

This method is obsolete.  Ability to build AssetBundles containing scenes is supported by [BuildPipeline.BuildAssetBundles](/engine/6000.0/script-reference/unityeditor/buildpipeline/buildassetbundles.md).

## BuildStreamedSceneAssetBundle(string\[], string, BuildTarget, uint, BuildOptions)

Obsolete method.

> **Warning:**
>
> **Removed.** BuildStreamedSceneAssetBundle has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.

```csharp
public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target, out uint crc, BuildOptions options)
```

### Parameters

**** (\[string\[]]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[BuildTarget]\(/engine/6000.0/script-reference/unityeditor/buildtarget)): **** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): **** (\[BuildOptions]\(/engine/6000.0/script-reference/unityeditor/buildoptions)):&#x20;

### Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |

### Remarks

This method is obsolete.  Ability to build AssetBundles containing scenes is supported by [BuildPipeline.BuildAssetBundles](/engine/6000.0/script-reference/unityeditor/buildpipeline/buildassetbundles.md).

## BuildStreamedSceneAssetBundle(string\[], string, BuildTarget, uint)

Obsolete method.

> **Warning:**
>
> **Removed.** BuildStreamedSceneAssetBundle has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.

```csharp
public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target, out uint crc)
```

### Parameters

**** (\[string\[]]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[BuildTarget]\(/engine/6000.0/script-reference/unityeditor/buildtarget)): **** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)):&#x20;

### Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |

### Remarks

This method is obsolete.  Ability to build AssetBundles containing scenes is supported by [BuildPipeline.BuildAssetBundles](/engine/6000.0/script-reference/unityeditor/buildpipeline/buildassetbundles.md).
