# BuildAssetBundle

> Obsolete: Use BuildPipeline.BuildAssetBundles instead.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## BuildAssetBundle(Object, Object\[], string, BuildAssetBundleOptions, BuildTarget)

Obsolete: Use [BuildPipeline.BuildAssetBundles](/engine/6000.0/script-reference/unityeditor/buildpipeline/buildassetbundles.md) instead.

> **Warning:**
>
> **Removed.** BuildAssetBundle has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.

```csharp
public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)
```

### Parameters

**** (\[Object]\(/engine/6000.0/script-reference/unityengine/object)): **** (\[Object\[]]\(/engine/6000.0/script-reference/unityengine/object)): **** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[BuildAssetBundleOptions]\(/engine/6000.0/script-reference/unityeditor/buildassetbundleoptions)): **** (\[BuildTarget]\(/engine/6000.0/script-reference/unityeditor/buildtarget)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

## BuildAssetBundle(Object, Object\[], string, uint, BuildAssetBundleOptions, BuildTarget)

Obsolete: Use [BuildPipeline.BuildAssetBundles](/engine/6000.0/script-reference/unityeditor/buildpipeline/buildassetbundles.md) instead.

> **Warning:**
>
> **Removed.** BuildAssetBundle has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.

```csharp
public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)
```

### Parameters

**** (\[Object]\(/engine/6000.0/script-reference/unityengine/object)): **** (\[Object\[]]\(/engine/6000.0/script-reference/unityengine/object)): **** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): **** (\[BuildAssetBundleOptions]\(/engine/6000.0/script-reference/unityeditor/buildassetbundleoptions)): **** (\[BuildTarget]\(/engine/6000.0/script-reference/unityeditor/buildtarget)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
