# ShaderLivelinkSupport

> Enable Shader Livelink support.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** Shader LiveLink is no longer supported.

```csharp
ShaderLivelinkSupport = 0
```

### Remarks

When this option is enabled, a Development build of the Player connects to the Editor on startup and obtains missing shader variants. This option has no effect if [BuildOptions.Development](/engine/6000.0/script-reference/unityeditor/buildoptions/development.md) is not enabled.
