# CompressWithLz4HC

> Use chunk-based LZ4 high-compression when building the Player.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
CompressWithLz4HC = 524288
```

### Remarks

This property functions the same way as [BuildOptions.CompressWithLz4](/engine/6000.0/script-reference/unityeditor/buildoptions/compresswithlz4.md), but uses a slower and higher quality compression algorithm.
