# AllowDebugging

> Allow script debuggers to attach to the Player remotely. You can debug your scripts only if you use BuildOptions.Development.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
AllowDebugging = 512
```

### Remarks

Additional Resources: [BuildPipeline.BuildPlayer](/engine/6000.0/script-reference/unityeditor/buildpipeline/buildplayer.md).
