# sourceAssetPath

> The file path to the source Asset that the build process used to generate the package Asset, relative to the Project directory.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.0/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor

```csharp
public readonly string sourceAssetPath { get; }
```

### Remarks

Note: Some packed Assets might not have a source Asset, such as a Sprite Atlas that is generated at build time.
