# scenesUsingAssets

> An optional array of ScenesUsingAssets generated by the build process if BuildOptions.DetailedBuildReport was used during the build.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.0/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor

```csharp
public ScenesUsingAssets[] scenesUsingAssets { get; }
```
