# GetScenesForBuild()

> Obtains the list of scenes used when building with the build profile.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Build.Profile](/engine/6000.0/script-reference/unityeditor/build/profile.md)
* **Assembly:** UnityEditor

```csharp
public EditorBuildSettingsScene[] GetScenesForBuild()
```

### Returns

| Type                                                                                                    | Description                                                                                                                                                                                                  |
| ------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [EditorBuildSettingsScene\[\]](/engine/6000.0/script-reference/unityeditor/editorbuildsettingsscene.md) | The list of scenes used when building with the build profile. If the build profile is overriding the global scenes, returns the scenes specified in the build profile. Otherwise, returns the global scenes. |

### Remarks

Additional Resources: [BuildProfile.overrideGlobalScenes](/engine/6000.0/script-reference/unityeditor/build/profile/buildprofile/overrideglobalscenes.md), [BuildProfile.scenes](/engine/6000.0/script-reference/unityeditor/build/profile/buildprofile/scenes.md), [EditorBuildSettings.globalScenes](/engine/6000.0/script-reference/unityeditor/editorbuildsettings/globalscenes.md).
