# subtarget

> Subtarget for which scripts will be compiled.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Player](/engine/6000.0/script-reference/unityeditor/build/player.md)
* **Assembly:** UnityEditor

```csharp
public int subtarget { get; set; }
```

### Remarks

Internal use only. See ScriptCompilationSettings.
